Something I learned is to help your future self by taking lots of notes and not deleting anything.
The game looks like a fun adventure, it got me thinking into how the 11 minutes might be too long but because things are happening real time, you will need to dive into star maps and take repairs decisions, and as the resources dwindle you will wish you had more time before jumpin at the last second
So is 11 minutes too long? Interesting question Im also thinking through. There is a whole entire journaling side of the game that can use up 6-7 minutes per cycle.
But also my designer intent is for the timer to pressure the player but not force them to loose. Don't worry, the cards will be your worst enemy.
I'm also thinking variants without a timer or without journaling for different experiences.
A great save from the drafts bin.
Something I learned is to help your future self by taking lots of notes and not deleting anything.
The game looks like a fun adventure, it got me thinking into how the 11 minutes might be too long but because things are happening real time, you will need to dive into star maps and take repairs decisions, and as the resources dwindle you will wish you had more time before jumpin at the last second
11 minutes looks awesome!!! 👏🏻 love the fonts and designs you are using too. I want to play this for sure!
Thanks! It's a fun one, and you'll be sweating as that time ticks down and your deck gets smaller.
Read old WIP until inspiration is re-ignighted.
Thanks for reading! I'm also happy it was saved.
So is 11 minutes too long? Interesting question Im also thinking through. There is a whole entire journaling side of the game that can use up 6-7 minutes per cycle.
But also my designer intent is for the timer to pressure the player but not force them to loose. Don't worry, the cards will be your worst enemy.
I'm also thinking variants without a timer or without journaling for different experiences.