First Errata incoming for Identity! Already brought up in playtesting, a way to advance the story and not have the character just bouncing from horrible situation to horrible situation. Something something hope is important something something.
It will be a list of clues or story advances when you roll a strong hit (a 5 or 6) that can be used to effectively and clearly advance the agenda. Hope to have it shared in a few days for eventual inclusion in an updated Playtest 2.0.
I really like the looks of Cry's dice pool! I've downloaded Identity but haven't looked over it yet. The synopsis looks interesting though! I like that you appreciate solo RPGs and having a procedure in place. I'm fairly new to this whole thing and I have felt at a loss with so many games!
Yeah I'm excited about working on Cry more and refining how the dice pool works. Right now I'm thinking about how the Fear Level works (the number you have to beat) because that is essential to the whole thing.
Love to get your thoughts on Identity when you can!
First Errata incoming for Identity! Already brought up in playtesting, a way to advance the story and not have the character just bouncing from horrible situation to horrible situation. Something something hope is important something something.
It will be a list of clues or story advances when you roll a strong hit (a 5 or 6) that can be used to effectively and clearly advance the agenda. Hope to have it shared in a few days for eventual inclusion in an updated Playtest 2.0.
I really like the looks of Cry's dice pool! I've downloaded Identity but haven't looked over it yet. The synopsis looks interesting though! I like that you appreciate solo RPGs and having a procedure in place. I'm fairly new to this whole thing and I have felt at a loss with so many games!
Yeah I'm excited about working on Cry more and refining how the dice pool works. Right now I'm thinking about how the Fear Level works (the number you have to beat) because that is essential to the whole thing.
Love to get your thoughts on Identity when you can!